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3D Modeling

Use of Blender, Maya and Substance Painter. Complex use of textures

and lighting all original and built from

the ground up. All updated models are under Multus Medical, whom I am currently employed as an Animator and 3D modeler.

Futuristic Motorcycle

This Project focused on lighting a scene and product. Futuristic is what I was going for, thinking of something that I would love to see myself.

Norris_Project02_ColorRender_4.jpg

Ambient Scene

One of my favorites, this project was meant to explore lighting and creating air density. Everything in the render is textured with personal design choices and lots of detail.

Norris_Project03_02.jpg

PlayStation 4 Controller

My objective was to get as close to my reference, a Sony PlayStation 4 controller, as possible.

Norris_Miranda_BeautyImage_2.jpg

The Saloon

For this project, the goal was to create a simple building that could

potentially be used for a game background piece. I used simple shapes

with complex textures.

Norris_Miranda_ColorRender_01.jpg

The Fabric Scene

I was able to make this piece utilizing Mayas cloth features and textures.

Those being affected by the effect are the scarf on the dresser, the cloth 

on the mannequin, the cloth on the mirror, and a measuring tape laying

across the floor.

Norris_Miranda_Project05_ColorRender1.jpg
3D Modeling
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