3D Modeling
Use of Blender, Maya and Substance Painter. Complex use of textures
and lighting all original and built from
the ground up. All updated models are under Multus Medical, whom I am currently employed as an Animator and 3D modeler.
Futuristic Motorcycle
This Project focused on lighting a scene and product. Futuristic is what I was going for, thinking of something that I would love to see myself.

Ambient Scene
One of my favorites, this project was meant to explore lighting and creating air density. Everything in the render is textured with personal design choices and lots of detail.

PlayStation 4 Controller
My objective was to get as close to my reference, a Sony PlayStation 4 controller, as possible.

The Saloon
For this project, the goal was to create a simple building that could
potentially be used for a game background piece. I used simple shapes
with complex textures.

The Fabric Scene
I was able to make this piece utilizing Mayas cloth features and textures.
Those being affected by the effect are the scarf on the dresser, the cloth
on the mannequin, the cloth on the mirror, and a measuring tape laying
across the floor.

